Pip and Dot, have to continue moving right due to spiked wall on left and jumping over the spiked floor sections. For the opposite, after it has passed in front (9 o’clock position on the left-side, 3 o’clock position on right) walk underneath the projectile. For the fireballs that circle away from you, jump over as the fireball reaches the 6 o’clock position. There are also mobs that fly upwards between the platforms which can be smoke dash-ed through or dashed between. Wheezy, shoots fire projectiles that either circle towards or away from you whilst moving across the screen. Splits into several parts which then travel across to the other side of the arena in random segments, easiest method is to smoke dash through, otherwise you need to crouch or dash through the gaps. Chips Bettigan, can only do damage through shooting the head/blue chips. Top left which spawns green flying mobs that can shoot projectiles, and Right one which shoots liquid into the ceiling which then falls on your position, dash to the side to avoid. Tipsy Troop, 3 mini-bosses bottom one spills a drink along the floor which requires jumping and dashing over. This is on the Regular difficulty in Cuphead, using the Peashooter weapon and the Smoke Dash charm. A guide/commentary on how to beat King Dice from the All Bets Are Off stage without taking damage in Cuphead.
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